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- claudio vda
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- Joined: 24 Apr 2015 16:39
Impossible to fund new primary industries [SOLVED]
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Postby claudio vda »
Hello, I am interested in funding new primary industries (mines, farms...) during the game, so I went in Advanced Settings, then Economy > Industries > Manual primary industry construction method and I selected As other industries. This should apply to any new game, but it is not the case.
The result is
1) When I start a new game using a random generated scenario, I am able to create primary industries in any position I like.
2) When I start a new game using a scenario created by myself, I am unable to create primary industries.
On the other hand, self-created scenarios respect other settings like building during pauses or starting in a non-standard date.
I am using openTTD on Ubuntu 14.04.
Any idea about what I did wrong?
Thank-you very much in advance
Last edited by claudio vda on 22 May 2015 15:19, edited 1 time in total.
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- Wahazar
- Tycoon
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- Joined: 18 Jan 2014 18:10
Re: Impossible to fund new primary industries
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Postby Wahazar »
I cannot reproduce it woth 1.5.0 version and standard industry. OS is less important here, please specify openttd version and list of newgrfs used.
Probably it is related to newgrfs setting.
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- claudio vda
- Engineer
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- Joined: 24 Apr 2015 16:39
Re: Impossible to fund new primary industries
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Postby claudio vda »
Thanks for the quick answer
OpenTTD: version 1.3.3
NewGRF used: didn't used (see screenshot below)
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- Alberth
- OpenTTD Developer
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Re: Impossible to fund new primary industries
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Postby Alberth »
What happens with "unable to create"?
You cannot select a primary industry to build, you have not enough money, it gives an error, if so what error?
Your statement is basically "it fails". Unfortunately, things can fail in a zillion different ways. Depending on the way that it fails, the answer to your question is different.
Please write in more detail each step that you do. What you think should happen, what actually happens, and if wrong, why that is a problem.
Being a retired OpenTTD developer does not mean I know what I am doing.
lawton27
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Re: Impossible to fund new primary industries
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Postby lawton27 »
There is a setting to disable the creation of primary industries by players. Have you checked if that is activated?
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- claudio vda
- Engineer
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- Joined: 24 Apr 2015 16:39
Re: Impossible to fund new primary industries
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Postby claudio vda »
@Alberth
I cannot select a primary industry to built: here is the detailed procedure.
In order to fund a new industry, I went on the industry icon, then I selected fund new industry.
When I do this operation in a random generated scenario, this is the menu I obtain (it includes both primary and secondary industries)
-
When I do this operation in a scenario created by myself, this is the menu I obtain (it includes only secondary industries)
@Iawton27
If it is this the one I wrote in the first post of the topic, I did. If there is another one somewhere else... ehm... where?
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Redirect Left
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Re: Impossible to fund new primary industries
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Postby Redirect Left »
For the industry setting
Go to settings (not options), then Environment - Industries - 'Manual Primary Industry Constructions Method'. I think it defaults to prospecting, you probably want 'As other Industries'
It looks a bit like this.
I would suggest at the top of the category list, you change it to Expert (Show all settings, including weird ones) if you can't find it. I'm not sure what category level it is.
If this is the setting you've fumbled with already, then yeah. Seems to be a bit of a bug!
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
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- claudio vda
- Engineer
- Posts: 11
- Joined: 24 Apr 2015 16:39
Re: Impossible to fund new primary industries
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Postby claudio vda »
Redirect Left wrote:
If this is the setting you've fumbled with already, then yeah. Seems to be a bit of a bug!
Yes, it is the setting described in the first topic of the post
As I wrote, it should apply to any new game, but it works only for random generated scenarios. More information can be found in the posts above.
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Redirect Left
- Tycoon
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Re: Impossible to fund new primary industries
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Postby Redirect Left »
Using the correct settings, I cannot replicate the bug in the first post, using 1.5.0 (edit, or 1.5.1 RC1)
and don't roll your eyes at me, i have things to do that doesn't give me time to read an entire thread, if something doesn't help simply ignore it. No need to be rude.
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
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- claudio vda
- Engineer
- Posts: 11
- Joined: 24 Apr 2015 16:39
Re: Impossible to fund new primary industries
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Postby claudio vda »
If you felt my message as aggressive, I apologize for that.
Usually in Italian we use the rolling eyes in order to say "Sorry: probably I am wrong, but I am unable to do better". If in English they look aggressive, please excuse and forgive me: I will never use them again any more on an English forum.
So, coming back in topic, here is a short resume of my problem.
OpenTTD: version 1.3.3
NewGRF used: didn't used
I am interested in funding new primary industries (mines, farms...) during the game, so I went in Advanced Settings, then Economy > Industries > Manual primary industry construction method and I selected As other industries. This should apply to any new game, but it is not the case.
When, during a new game, I go to the industry icon, this is the result
1) Using a random generated scenario, I am able to create primary industries in any position I like (the list contains both primary and secondary industries)
2) Using a scenario created with the editor, I cannot select a primary industry to built (the list contains only secondary industries)
On the other hand, self-created scenarios respect other settings like building during pauses or starting in a non-standard date.
Thanks in advance if someone has any suggestions.
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Redirect Left
- Tycoon
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- Location: Wakefield, West Yorkshire
Re: Impossible to fund new primary industries
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Postby Redirect Left »
claudio vda wrote:When, during a new game, I go to the industry icon, this is the result
1) Using a random generated scenario, I am able to create primary industries in any position I like (the list contains both primary and secondary industries)
2) Using a scenario created with the editor, I cannot select a primary industry to built (the list contains only secondary industries)
I assume this is because scenarios inherit and keep the settings that whoever made it used. Using that I can replicate it as said. I don't think OpenTTD thinks of a scenario as a 'new game', I think it is treated as basically loading an external savegame, could be wrong though.
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
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- claudio vda
- Engineer
- Posts: 11
- Joined: 24 Apr 2015 16:39
Re: Impossible to fund new primary industries
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Postby claudio vda »
Redirect Left wrote: I don't think OpenTTD thinks of a scenario as a 'new game', I think it is treated as basically loading an external savegame
Interesting.
I am going to make some tests about that: I will try to bypass the problem by first arranging all the settings and then starting to use the editor.
I am going to make a try and see what happens.
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Redirect Left
- Tycoon
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Re: Impossible to fund new primary industries
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Postby Redirect Left »
Best way to test this would be to download lots of random scenarios off the ingame content manager. If I'm correct, they should all have slightly different settings, reflecting whoever made it.
Scenarios are .scn files, and like savegames they're loaded externally. I assume somewhere a long the lines, the code is similar. You can load a normal .sav savegame into the world editor, simply by renaming the save to have the .scn extension. Which somewhat shows that at least in that manner, they're very similar and treated similar. Windows will give you a warning when you try to edit the file extension, but no harm will come of your savegame if you want to try that.
Need some good tested AI? - Unofficial AI Tester, list of good stuff & thread is here.
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- Alberth
- OpenTTD Developer
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- Joined: 09 Sep 2007 05:03
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Re: Impossible to fund new primary industries
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Postby Alberth »
Are you aware of the fact that there exist two sets of settings, one for new games (when you start openttd, and select 'new game' or 'make scenario'), and one associated with a game or scenario itself (when you select 'play game' or 'play scenario') ?
The former is copied to the latter at the moment you start a new game, or when you start the scenario editor to make a new scenario. From that moment, changes in the former do not affect changes in the latter (except for some locally changeable values, such as used language, used currency, etc). When you load a game file or a scenario file, the intro-settings are not used in the game (except for those locally changeable settings).
The intro-game settings are modified from the intro screen with the 'settings' button. The game-associated settings is changed from the game interface (drop-down 'settings' or 'advanced settings' from the menu bar https://wiki.openttd.org/Game_interface#The_Menu_bar ).
When I do this operation in a random generated scenario, this is the menu I obtain (it includes both primary and secondary industries)
You created a new game (copying the intro-settings to the new game), and apparently, your intro game settings has 'as other industries' as value for primary industry creation.
When I do this operation in a scenario created by myself, this is the menu I obtain (it includes only secondary industries)
Probably at the time you made the scenario, the setting for primary industry was 'not allowed'.
Due to having two sets of settings, changes you make in the intro-settings have no effect. You have to change the setting from within the game/editor, as that changes the game-settings (except for those locally changeable settings).
Being a retired OpenTTD developer does not mean I know what I am doing.
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- claudio vda
- Engineer
- Posts: 11
- Joined: 24 Apr 2015 16:39
Re: Impossible to fund new primary industries
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Postby claudio vda »
Wow, in the last few moments a lot of useful answers were posted! Thanks a lot!
In order to check the idea of Redirect Left, I did a very quick test. I created a new scenario from zero, then I saved it and I started a game: the settings are exactly the ones required.
Then, I read the post of Alberth about changing the advanced settings inside the scenario editor: it was exactly the case. I did a test and it works.
Thanks to everybody for the help, I am going to put [SOLVED] on the top of the topic, and maybe this topic will be useful for someone else in the future.
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